By the Exhibition Stall Design editorial team · Updated 1 October 2026 · 9 min read
Short answer
Projection mapping works in ten stages, and only four of them need you: you give the brief, you send consolidated feedback, you approve in writing, and you supply print-ready files. Everything else — concept, drawings, the organiser approval pack, production, quality control, freight, installation, show cover and dismantle — sits with the supplier. A 36 sq.m standard-finish build is 4 weeks from first call to doors, with the workshop owning 11 of the 28 days.
Key takeaways
- Ten stages, of which only four need you: the brief, consolidated feedback, written approval and final files.
- Your approval is on the drawing set and the materials schedule, not on the render. The render is the sales tool; the drawing is what anyone can be held to.
- Consolidate every stakeholder's comments into one reply per round. Serial feedback from five people is the commonest cause of a compressed build.
- A day lost before design freeze is a day you can still spend. A day lost after it comes out of finishing, quality control or build-up.
- Artwork is urgent, not important-later. Printing runs last in production, so late files land on the most visible part of the stand.
- Ask for a written storage inventory after the show. It is the document that makes the second edition cost a fraction of the first.
From enquiry to empty hall: the whole sequence
We map video content onto building facades, stage sets, product launches and exhibition stalls so the surface itself moves, transforms and tells your brand story. Content design, high-lumen projectors, media servers and on-site technicians come as one package.
Most first-time exhibitors assume the hard part is the design. It is not. The hard part is a sequence of handovers between you, the supplier, the organiser and the venue, each with a date attached, any one of which can push the others. Event managers, corporate communication teams and agencies running conferences, launches, dealer meets and public shows — and the ones who find it straightforward are simply the ones who know which four decisions are theirs and when each is due.
What follows is every stage, what the supplier does, what you do, and how long each one owns. The column worth reading twice is "what you do": four short tasks, all of them early, and each one gating something expensive. The durations assume 36 sq.m at standard finish — 4 weeks in total — and move with area and finish exactly as the planner's formula says.
| Stage | What we do | What you do | How long |
|---|---|---|---|
| 1. Brief | Run a twenty-minute call and convert it into a written brief both sides work from | Share event, dates, area, open sides, goal, budget band and two or three references | Day 0 |
| 2. Concept | Produce the first layout, elevations and a visual from the aisle | Nothing. Read it against your goal rather than your taste | 2 days |
| 3. Revisions | Redraw against consolidated feedback, twice, at no cost | Collect every stakeholder's comments and send them as one reply per round | 4 days |
| 4. Design freeze and quote | Convert the approved design into drawings, a finish schedule and an itemised figure | Check the quote against the drawings, approve in writing, raise the order | 2 days |
| 5. Organiser submission | Submit dimensions, height, loads and fire-retardancy certification for approval | Share the allotment letter, the exhibitor manual and any portal login | 3 days |
| 6. Production | Cut, build, finish and print in the workshop; prepare and bench-test AV | Supply print-ready artwork and final content; stop changing the design | 11 days |
| 7. Pre-assembly and dispatch | Stand it up complete, test it under load, number everything and dispatch | Give us a name and number at the venue, and a plan for your products | 2 days, then 2 in transit |
| 8. Build-up and handover | Assemble, aim the lighting, run the AV end to end, clean and demonstrate the stand to you | Be reachable, and come and stand on it before doors open | 2 days |
| 9. Show days | Supervisor on call for running repairs, lamp changes, graphics touch-ups and consumables | Staff the stand, and tell us early if anything on it needs to change | Show duration |
| 10. Dismantle | Strike the stand, clear the space inside the organiser's window, return reusables to storage | Clear your stock and equipment, and confirm who receives the inventory | Same night, usually |
Timings are the days each stage owns on the critical path of a 36 sq.m standard-finish build. Lead time scales with area and finish: 3 weeks base, +1 from 24 sq.m, +2 from 54 sq.m, +2 for a premium finish and +2 for a double-decker.
Only four stages need you, and all four are at the front. Most of what goes wrong later is something that did not happen there.
What each stage feels like, and what it asks of you
What follows is the same ten stages described from the exhibitor's chair rather than the supplier's — what lands in your inbox, what decision it wants from you, and what happens next. Note that these are strictly sequential. A stage that is "nearly finished" has not released the next one.
The useful detail in each stage is the cost of delay, not the duration. Some stages will quietly swallow a week; others convert a single lost day into a night shift you pay for. The difference is not obvious from the outside, which is why it is spelled out here.
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1. The brief — a short call that decides everything after it
First contact is a conversation, not a form. The questions are always the same — which show, which city, which dates, how many square metres, how many sides open, what the height limit is, roughly what you intend to spend, and what a successful visit looks like — and the answers come back to you in writing before anything is drawn. Treat the gaps honestly: an unanswered question costs a sentence, an invented answer costs a redesign. Delay at this point is the only delay in the whole sequence that costs you nothing at all.
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2. The concept — circulation first, finish later
Expect a layout, elevations and a visual from the aisle — the view a visitor actually has, not an impossible corner angle — inside 2 days. The test to apply is behavioural: does the plan make the one thing you came to do easy? An experience strong enough that guests film and share it, with a clear brand moment and a call to action timed in the show is the brief this concept is answering, and a design that photographs well while failing that test is the most expensive kind of success. Changes cost nothing at this stage and a great deal three weeks later, so this is the moment to be difficult.
03
3. Revisions — where schedules quietly break
This is the stage where projects are lost, and it is entirely procedural. Changes to layout, graphics, finish and lighting are all still free, so the constraint is not our willingness to redraw — it is your approval chain. Collect every stakeholder's comments into a single document, resolve the contradictions internally, and send one reply. Vague feedback produces a second vague drawing and burns a round: name the element, name the problem, and leave the solution to the designer. Overrun the 4 days and the time comes out of production later.
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4. Design freeze and the itemised quote
Sign-off is where intent becomes obligation, so it is worth slowing down for an afternoon. What you are approving is the drawing set and the materials schedule — the render is the sales tool, the drawing is the thing anyone can later be held to. The quote should be itemised to the point where you could delete a line and know exactly what you had given up. Confirm in writing, raise the order, and note that the 2 days booked for this stage assume your approvers are available, which is a question worth asking them in advance.
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5. Approvals — the stage with someone else's deadline
This is the only stage whose deadline belongs to somebody else, which is exactly why it catches first-time exhibitors. The organiser wants drawings, overall dimensions and height, load calculations for anything raised or suspended, an electrical load figure, and certificates proving the panel materials are fire-retardant. We file it; you supply the allotment letter, the exhibitor manual and the portal login. The risk is not the paperwork, it is the timing — a rejection arriving in build-up week cannot be absorbed, and the fallback is always a plainer stand than the one you signed off.
06
6. Production — the point of no return on changes
The workshop owns 11 of the 28 days on a 36 sq.m standard-finish job, and almost none of them are elastic. Material and print orders go out together on day one so that nothing waits behind one supplier. Spray and PU finishes need a cure cycle, which is the mechanical reason a premium build adds 2 weeks rather than a commercial one. Your only task in this window is artwork, and it is urgent rather than important-later: print is scheduled last, so late files land on the single most visible element of the finished stand.
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7. Packing, spares and the road
Before anything is loaded, the stand is stood up in the workshop: panels numbered, graphics trial-fitted, circuits loaded and tested, lamps aimed, finishes inspected against the schedule. Problems get found here, where there is time and a paint booth, rather than on a hall floor with four hours of build-up left. Spares travel with the crew — laminate offcuts, a duplicate graphic panel, extra lamps and drivers. Then it is loaded against a packing list and dispatched, allowing 2 days in transit for an inter-city move. We need your site contact, the organiser's delivery slot, and a decision on where products will be stored.
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8. Installation inside the organiser's hours
Build-up is shared with every other exhibitor in the hall and their forklifts, so it is a question of sequence rather than effort: floor, structure, graphics, electricals, AV, furniture, clean. Lighting is aimed at the product rather than at the floor, circuits are tested under load, and anything with a cue is run end to end before anyone goes home. The handover is a walkthrough on the stand, not a note — and it is the moment to say "that counter is on the wrong side" while a crew is still in the building and the tools are still out.
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9. Show days — running repairs and early warnings
Show-day support is deliberately unglamorous — consumables, touch-ups, a spare lamp, a graphic panel swapped out, a demo counter repositioned between sessions. Report things as they happen; a scuff fixed at 10 a.m. is invisible, the same scuff at 5 p.m. has been seen by everyone who walked the aisle. Meanwhile the outcome depends on the briefing you gave your own team, because a stand creates opportunities and people convert them. A visitor's impression is settled in the first thirty seconds, which makes it a staffing question rather than a design one.
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10. Dismantle, and what comes back to you
Dismantle is part of the scope, not an afterthought, and it is worth confirming that in the quote because it is one of the lines most often absent. Practically: valuables off the stand before panels move, a crew that strikes in reverse order of the build, and clearance completed inside the organiser's charged window so no penalty touches your deposit. What you should receive afterwards is an inventory — frames, lighting, furniture, fabric graphics — because reuse is the single largest lever on cost per show, and it depends on knowing what you own.
Your four jobs, and the paperwork behind them
None of these items is hard to find. They are simply scattered: brand files in one department, the organiser's paperwork in another, product weights with the people who ship them, and the budget with someone who has not been told the brief is going out this week. Collecting them in one sitting is the single highest-return hour in the whole project.
For projection mapping specifically, the items below are what a supplier genuinely cannot work without. Everything else can be decided later, and much of it is better decided later, once there is a drawing to react to.
- The venue or hall plan with available power load and rigging points marked
- Show dates, running times and how many times the show repeats per day
- Audience size and the seating or circulation arrangement you intend to use
- The presenter or demo lead, available for one technical rehearsal before doors
- The run order, and who is authorised to call changes on the day
- Any permissions the venue or local authority requires, and who is applying for them
| What you supply | Due by | What stalls without it |
|---|---|---|
| Your goal, in one sentence with a number in it | The brief | The plan optimises for looking finished rather than for working |
| Budget band | The brief | The first concept lands above or below your band and a round is wasted |
| Products, with weights and power requirements | The brief | Plinths and sockets get sized by assumption, and corrected on site |
| Consolidated feedback | Each revision round | Each round answers the previous commenter instead of the design |
| Allotment letter, exhibitor manual and portal login | Design freeze | The approval pack misses a deadline that belongs to somebody else |
| Print-ready artwork at final size | Start of production | Print slides to the end of the window, where there is no recovery time |
| Final content, video and presentation files | Start of production | There is no time to bench-test the system as a whole before dispatch |
| Site contact and delivery slot | Dispatch | Freight arrives outside the inward window and queues |
| A reachable decision-maker during build-up | Build-up | Every judgement call defaults to the drawing, which is usually right and occasionally not |
| Products, stock and samples on site | Handover | A complete stand opens with nothing on it to look at |
If an item genuinely does not exist yet, say so and have it marked open. A recorded gap is manageable; an assumed answer is the thing that gets built.
What you are actually signing off
This is where first-time exhibitors are most often caught out. The visual is the thing you fall in love with, and it is not the thing you are approving. Renders carry lighting a hall does not have, textures that may not be the specified laminate, and a camera angle no visitor will ever stand at. The documents below are what the workshop builds from and what the organiser checks.
The schedule is where to be sceptical. A finish described in adjectives can be delivered in a dozen ways, all of them defensible; a finish described by code can only be delivered one way. Most disappointment after a build traces to that single distinction rather than to anyone cutting corners.
- The rigging and power plan, which the venue has to accept before load-in
- The content list, with durations, aspect ratios and the order they play in
- The crew list and shift plan across every show day
- The redundancy plan — what carries a spare and what does not
- The strike schedule, because clearing the rig is charged if it overruns
How the weeks actually get spent
The breakdown matters because it shows where the slack is. Production, approvals, freight and installation together are fixed; the front 8 days of concept, feedback and freeze are not. Exhibitors who think of the lead time as "the build" tend to spend the elastic part first and then ask for the inelastic part to be shortened.
Read the list as sequential days on the critical path. It totals 28, which is 4 weeks, matching the planner's figure for this size. Where a show's deadlines permit it, approvals run in parallel with production, and that parallel running is the only contingency in the plan. It is also the first thing a late approval consumes.
| First call, written scope, and the opening layout | ₹2 days |
|---|---|
| Your feedback and two revision rounds | ₹4 days |
| Design freeze, materials schedule and itemised quote | ₹2 days |
| Organiser drawings prepared, submitted and cleared | ₹3 days |
| Workshop production, finishing and printing | ₹11 days |
| Pre-assembly, electrical test and dispatch | ₹2 days |
| Freight into the organiser's inward slot | ₹2 days |
| Build-up, testing, cleaning and handover | ₹2 days |
| Calendar days from brief to doors open | ₹28 days |
That is 4 weeks, matching the planner exactly — 3 base and 1 more from 24 sq.m. A premium finish adds 2 weeks for curing, a second storey adds 2 for engineering and approval, and an out-of-city venue adds transit. None of those are padding.
Exhibiting soon? Let's build your stall.
Does the stall fit the plan? Check before you design it
Before anyone draws anything, it is worth asking whether the space can do the job at all. The planner's split is fixed: 10% storage up to 18 sq.m, 15% above it, 5% for a meeting corner — 20% when meetings are a real goal rather than a nice idea — and the remainder for display.
The numbers to run are simple. Display ÷ 2.5 gives the visitors who can physically stand in the stand at once — 11 at 36 sq.m — and area ÷ 9 gives the staff on duty, 4 at that size. The useful outcome of this check is negative: it tells you when the stall, not the stand design, is the limiting factor, at the one moment when taking more space is still possible.
| Area booked | Usable display | Storage taken | Staff needed | Visitors at a time | Build weeks |
|---|---|---|---|---|---|
| 9 sq.m | 7.6 sq.m | 0.9 sq.m | 2 | 3 | 3 weeks |
| 18 sq.m | 15.3 sq.m | 1.8 sq.m | 2 | 6 | 3 weeks |
| 24 sq.m | 19.2 sq.m | 3.6 sq.m | 3 | 7 | 4 weeks |
| 36 sq.m | 28.8 sq.m | 5.4 sq.m | 4 | 11 | 4 weeks |
| 72 sq.m | 57.6 sq.m | 10.8 sq.m | 8 | 23 | 5 weeks |
| 100 sq.m | 80 sq.m | 15 sq.m | 12 | 32 | 5 weeks |
Same arithmetic as our stall planner. Staff = area ÷ 9, minimum 2. Visitors = display ÷ 2.5, minimum 3. Lead time excludes the premium and double-decker additions.
What to do when you have already lost a week
Delay is not a failure, it is a fact of exhibition projects, and the useful question is not how to avoid it but where to put it. The schedule has soft days and hard days, and they are not distributed the way people assume — the expensive ones are at the end, long after the design decisions everyone worries about.
The table below is the honest version of that conversation. Read it before you need it: a delay you plan for costs money, while a delay you discover costs the stand.
| What slips | What it pushes | What you can still save |
|---|---|---|
| The brief | Nothing yet | Everything — this is the only free delay in the project |
| Design freeze and purchase order | Organiser submission and material ordering | Freeze the structure, keep graphics open for two more days |
| Print-ready artwork | Printing, which runs last in production | Reduce the panel count and apply the rest as vinyl on site |
| Final AV or content files | Bench-testing the system as a whole | Test on site before doors instead, and carry a spare of anything critical |
| The freight slot | Build-up, which starts without the stand in the hall | Split the load so the structure arrives first |
| Your own staff briefing | Nothing physical — but the result | Brief on the stand at handover, with the layout in front of you |
| Products arriving on site | Nothing we control | Nothing. A complete stand with no product in it is still empty |
| Clearing the stand at dismantle | The organiser's window, which is charged | Pay the overrun, or have staff remove valuables while the crew strikes |
The options narrow fast. A delay flagged the day it happens usually has three answers; the same delay flagged a week later usually has one.
There is no way to compress a cure cycle, an organiser's inbox or a hall's opening hours. Everything else is negotiable.
Where projection mapping projects go wrong, and the fix
The failures worth knowing about are process failures, not design failures. Under-specified equipment that looks dull in a bright hall. That is a procurement question rather than a creative one, and the way to settle it is to ask who physically does the work, in whose workshop, with which crew — before you compare prices.
The second is scope that was never written down. If the quote does not name the finish, the lighting count, the flooring type and who clears the stand afterwards, two suppliers are not quoting the same job and the cheaper number is simply the one with more left out.
The third is a schedule with no owner. Ten stages, four of them yours, with nobody tracking the handovers between them, is how a comfortable 4-week build becomes a night shift. Ask for a named project manager and a dated schedule at quote stage rather than after the order.
- Content not built for the actual screen or surface size
- No rehearsal or technical run before doors open
- Under-specified equipment that looks dull in a bright hall
- Missing backup power or spare units
Start a projection mapping project
Six things get you a concept: the show, the city, the dates, the area, how many sides are open, and a couple of reference images. Expect a layout and an itemised figure inside 48 hours — and an honest answer about your dates, which matters more than the price if the show is close.
Quoted per show based on surface size, projector count and content length; small stall or stage mapping starts lower than facade shows. Design is included with any confirmed fabrication order, production happens in our own workshops, the organiser paperwork is ours to prepare and file, and one named project manager stays with the job from brief to clearance.
- Facade, stage and object projection mapping
- High-lumen laser projectors and media servers
- Site survey, test-run and show-calling crew
- 3D content design and animation in-house
Frequently asked questions
How long does a projection mapping project take from brief to handover?+
The formula is 3 weeks base, plus 1 from 24 sq.m, plus 2 from 54 sq.m, plus 2 for a premium finish and 2 for a second storey. So 4 weeks at 36 sq.m and up to 9 weeks for a large premium double-decker. Work backwards from build-up rather than forwards from today.
What exactly do I need to provide?+
The venue or hall plan with available power load and rigging points marked, show dates, running times and how many times the show repeats per day, final content, video and presentation files in the format and aspect ratio agreed and audience size and the seating or circulation arrangement you intend to use. Collect all of it before you brief anyone — the items usually live with four different people, and gathering them one email at a time is where most of the front-end delay comes from.
What am I signing off on, the render or the drawing?+
The drawing set and the materials schedule. The render shows intent; the dimensioned drawings and the named laminate, paint and graphic substrate codes are what the workshop builds from and what anyone can be held to. Approve both on the same day.
What happens if I am late approving the design?+
Everything downstream moves by the same number of days, because production, organiser approval and build-up cannot be compressed. You can usually recover by freezing the structure while keeping graphics open for a couple more days, but you lose the overlap between submission and production that was your buffer.
Who handles the organiser drawings and approvals?+
We do — stand drawings, dimensions and height, structural and electrical loads, fire-retardancy certificates, and a structural engineer's sign-off where a raised or hanging element needs one. We need the allotment letter, the exhibitor manual and any organiser portal login from you.
Is someone on site during the show?+
Yes. A supervisor stays reachable through show hours for lamp failures, scuffed graphics, counters that need moving and hall power issues. Report problems early in the day rather than at closing time.
Is dismantle included, and what comes back to me?+
It should be, and it is worth checking, because clearance is one of the five lines a cheap-looking quote tends to omit. Organisers charge for overrunning the window, so the strike is sequenced in advance. Afterwards ask for a written list of what went into storage and what it can be reconfigured into — without it, reusable assets are untraceable within two shows.
Can you work to a shorter timeline than this?+
Sometimes, and always by trading something explicit. The four levers are fewer revision rounds, a simpler structure, finishes with no curing time, and paid out-of-hours labour at the venue. What cannot be done is compressing the workshop, the organiser's approval or the build-up window, so a date that depends on any of those is a date that will move.
Do I need to be at the venue during build-up?+
Reachable is essential; present is better. Judgement calls arise in every build — a graphic that reads badly from the actual aisle, a counter on the wrong side of the queue that forms — and if nobody from your side can decide, each one defaults to the drawing. Come for the handover at minimum.
Projection Mapping near you
Our crews deliver projection mapping in every major Indian city.
