By the Exhibition Stall Design editorial team · Updated 1 October 2026 · 14 min read
Short answer
A kiosk design checklist works backwards from show day in seven phases: brief and budget, design sign-off, approvals and pre-production, pre-dispatch inspection, build-up, show days, dismantle. Each phase has a condition that must be true before the next begins — constraints written down, one approved version with a finish schedule behind it, stamped drawings and final artwork, a snag list closed in the workshop, a signed handover, a daily open-of-day check, and a clearance plan agreed before build-up. Give every item a date and a name, and review one shared copy weekly.
Key takeaways
- The pre-dispatch inspection is the last cheap place to fix anything. Once the truck leaves, every fix is a site fix.
- Review weekly, and ask what is now unblocked rather than how much has been done.
- Refuse to start a phase until the one before it has genuinely closed. Early starts cause rework, not speed.
- Seven phases, in order: brief, design sign-off, approvals and pre-production, pre-dispatch, build-up, show days, dismantle.
- Tick items on evidence — a photograph, a certificate, a signed list — never on a reassurance.
- Every item needs a date and a name against it. An unowned item is an item nobody is doing.
Working this kiosk design checklist
Compact branded kiosks for retail activations, sampling and sales points.
Lists of nouns do not survive a busy fortnight. "Artwork" gets ticked as soon as somebody has emailed about artwork; "artwork at final size, with bleed, approved on the real substrate" cannot be ticked until it is true. Every item here carries the thing that goes wrong when it is skipped, because that is the only part of a checklist anybody reads twice.
The items are grouped into seven phases that run in order, and each phase has a condition that has to be true before the next begins. The discipline that matters is not completing a phase — it is refusing to start the next one until the condition holds. Almost every show-week disaster is a phase that was allowed to start early: production released before drawings were approved, graphics printed before artwork was final, a vehicle dispatched before anybody had looked at the build.
It is the same list whether you are marketing heads, brand managers and event agencies who need a stall concept that is approved quickly and builds exactly as rendered or running your first show. What changes is who owns it. Pick one person on your side with the authority to decide, pair them with one named project manager on the build side, and keep one copy rather than two.
01
Phase 1 — Brief, area and budget
Closes when the show, hall, stand number, area, open sides, height limit, budget band and the single visitor action you are designing for are all written down in one place. Nothing should be designed before that is true, because every later decision inherits this one.
02
Phase 2 — Design and specification sign-off
Done when there is a version number everybody is agreeing to, a finish schedule standing behind the render, and no stakeholder left who has not yet seen it.
03
Phase 3 — Approvals and pre-production
Finished when nothing downstream is waiting on a piece of paper. Stamped drawings, certificates, final artwork and a signed scope — all four, or production has not really been released.
04
Phase 4 — Pre-dispatch inspection
Ends with a decision rather than a date: somebody looks at the finished work, under lights, and says it may be loaded. Treating dispatch as a calendar entry only helps whoever is already behind.
05
Phase 5 — Assembly on site
Finished when you could open the stand to a buyer that minute. If it needs one more hour, build-up is not over, whatever the schedule says.
06
Phase 6 — Every show morning
Runs until the last visitor on the last day, repeating one short morning list: lights, screens, stock, cleaning, lead capture and a staff briefing. Stands fail on day three, not day one.
07
Phase 7 — Dismantle and after
Not finished when the stand comes down. Finished when the plot is clear, the deposit is back, the reusable parts are labelled in storage and the leads have been contacted.
Stage, owner, deadline
Dates slip because stages have no owner, not because people are careless. The table below is the spine of the project: one line per stage, one accountable party, and a deadline expressed in weeks before the show so that it survives a change of date. If the show moves, you move the column rather than rewriting the logic.
Read the last column first. A stage with nothing downstream of it can slip a few days without damage. A stage that blocks three others cannot slip at all. Organiser approval and print-ready artwork block the most, which is exactly why they sit earlier in the schedule than most exhibitors expect them to.
| Stage | Who owns it | Due before show | What it blocks |
|---|---|---|---|
| Brief, area, open sides and budget | Exhibitor marketing lead | 6 weeks | Everything — no concept can start without a footprint |
| Show, hall and stand number checked against the floor plan | Exhibitor, with the organiser | 6 weeks | Transport planning, crew sizing and how many sides the design must finish |
| Concept and layout approval | Exhibitor, plus every internal sign-off holder | 5 weeks | 3D visualisation, costing and the drawing set |
| Materials, finishes and lighting schedule | Designer, with the exhibitor | 5 weeks | Procurement and the workshop cut list |
| Organiser drawing submission and stamped approval | Project manager, exhibitor counter-signs | 4 weeks | Production release, rigging, height and any raised structure |
| Structural and fire certification where required | Fabricator, with a licensed engineer | 4 weeks | Double-deckers, staircases, hanging rigs and clearance at the gate |
| Power, water and internet ordered from the organiser | Project manager | 4 weeks | The published rate, and sometimes availability altogether |
| Production release to the workshop | Project manager | 3 weeks | Fabrication, finishing and the pre-dispatch date |
| Furniture, AV, flooring and plants confirmed | Project manager | 2 weeks | Delivery slots, which are allocated in the order they are requested |
| Transport, vehicle passes and unloading slot | Project manager | 7 days | Arrival time, and therefore your real build hours |
| Staff briefing and lead-capture test | Exhibitor sales lead | Show day −1 | Day-one lead quality, which has no second attempt |
| Dismantle, clearance and deposit release | Project manager | Agreed before build-up | Return of reusable elements, and your deposit |
Weeks-before-show here are a working default for a standard-finish custom stall. Derive your own from the formula in our planner — 3 weeks base, +1 from 24 sq.m, +2 from 54 sq.m, +2 for a premium finish and +2 for a double-decker — and then move every row earlier by the difference.
Phase 1 — constraints before concepts
Get this phase right and the rest is administration. Get it wrong and every subsequent decision is made on a guess. The brief is a list of constraints and one outcome, not a mood board, and it should be short enough to fit on a page.
Before anything is drawn, agree what good looks like: a design that guides visitors to a demo point and a meeting zone, rather than one that only looks good in a render. That single line settles a surprising number of later arguments, because most design disagreements are actually unstated disagreements about what the stand is for.
- Which competitors are exhibiting, and roughly where — position changes what your stand has to do to be noticed from the aisle
- Who can say no, and by when — a stakeholder discovered in week four causes a redesign, while the same stakeholder listed in week one causes a review
- Show name, city, venue, hall and stand number — crews have arrived at the right venue and the wrong hall, and an hour lost at two in the morning is an hour off your finishing time
- The single visitor action that matters most: a demo, a meeting, a sample or a signature — stands designed around three competing actions deliver none of them well
- Maximum height, rigging rules and setback from the aisle, in writing from the organiser — a design drawn above the limit is a design that gets rejected after you have paid for it
- The internal deadline for saying yes to the show itself, because a late yes is the one delay no schedule can absorb
- Build-up, show and dismantle dates with the access hours attached — your usable build time is set by the organiser, not by your plan, and night-shift labour is priced differently
- What you are reusing from the last show, and where it is physically stored — elements nobody can locate are elements you will pay to build a second time
Phase 2 — the two sign-offs
There are two gates here, and skipping the second is the most common expensive mistake in the whole process. Liking the design is the easy one. Confirming it is buildable, compliant, transportable and affordable is the one that prevents a redesign in week four.
This is the last cheap place to change your mind, and it is worth spending an extra day here rather than an extra week later. Moving a counter on a drawing takes a minute; moving it in a workshop costs material; moving it in a hall costs a night shift and whatever the crew happens to be carrying.
- Eye-level views from the aisle, not only a flattering raised corner render — you should be approving what a visitor will actually see when they walk past
- Sightlines tested from the two or three aisles that actually feed your stand, rather than from the one the render was drawn in
- Ramp, threshold and turning space checked on the floor plan — accessibility is easy on paper and impossible to retrofit
- Storage checked against what you are genuinely bringing — the standard allowance is 10% of the area up to 18 sq.m and 15% above it, and stock that does not fit ends up stacked in front of buyers
- The hero product's position fixed first, with everything else arranged around it rather than the other way round
- Lighting count and position marked on the plan — hall lighting is designed for circulation, not for your product, and an unlit stand reads as under-funded whatever the joinery cost
- Visitor circulation checked on the plan: where somebody enters without committing, where they stop, and where your team stands without blocking the entrance
- Electrical load added up circuit by circuit and declared to the organiser, with the point of supply located on the plan
Dispatch is a decision, not a date.
Phase 3 — approvals and pre-production
Nothing in this phase looks urgent while it is happening, which is why it is where projects are lost. Two items — the stamped drawing and the final artwork — have most of the project queued behind them, and neither is usually owned by somebody who knows that.
Organiser rules are constraints, not paperwork. They decide how high you may build, what may be hung, what may be brought into the hall and when it must leave — and a rejected submission does not cost a conversation, it costs a working week.
- Floor loading checked against the hall's limit for anything heavy — a machine, a vehicle, a water feature or a fully stocked store
- A structural engineer's certificate wherever there is a double-decker, a hanging structure, a staircase or a raised platform that carries people
- The exhibitor manual read by somebody rather than filed by everybody — most of what goes wrong on site was written down in it months earlier
- The written scope frozen and signed line by line, so that what the workshop builds and what you believe you ordered are demonstrably the same list
- Insurance and public liability cover in place for the build crew and the show days, in the name the organiser asks for
- Power, water, compressed air and internet ordered from the organiser inside their deadline, while the published rate still applies
- Proofs approved on the real substrate for anything backlit, fabric or acrylic, because colour shifts between paper, fabric and a lit panel
- Vehicle, driver and crew details submitted for passes in the format the venue's security desk accepts
Scope check for kiosk design
Itemise or you cannot check. The two failures a lump sum conceals are paying twice for the same thing and paying for nothing at all, and both are discovered on site, where neither can be fixed cheaply.
Confirm the service scope first, then go hunting for the omissions. Freight, crew, strike and tax between them account for most of the gap between two quotes that look like they describe the same stand.
- Mall and airport compliant — pin the material and the finish code, because "as per design" is not a specification a workshop can cut to
- Storage and lockable counters — write down who supplies it and who installs it; the items that go missing are always the ones both sides assumed the other was bringing
- Digital screens — check it against the venue's rules on height, load and fire rating before it is produced rather than after it is standing in the hall
- Reusable builds — ask what happens if it fails on day one — whether a spare exists, and who is carrying it
- Installation, supervision and the crew size that will genuinely be on site, not a nominal figure
- Storage of reusable elements between shows, and who pays for it
- Electrical fittings, distribution and the labour to connect them, which are frequently a separate trade and a separate bill
- Transport to the venue and back, with the vehicle type and the number of trips stated
- GST, organiser charges and any venue levy, shown on their own lines rather than folded into the build
Exhibiting soon? Let's build your stall.
Phase 4 — pre-dispatch, the last cheap fix
The handover of an approved design is the last point where an error costs nothing. Read the set the way a builder will: every dimension present, every material coded, every light positioned, every circuit accounted for, one version number across all sheets, and a note of what the organiser has already stamped. Anything left implicit will be decided by somebody else, later, in a hurry.
Use one question as the gate: is this good enough to show a customer today? Not good enough to finish on site, not good enough with a bit of touching up — good enough now. Anything less and the load stays where it is, because site time is the most expensive time there is.
- All lighting powered up and run in — a failed driver found in the workshop is a spare part, and the same driver found on site is a dark brand wall
- Stock, samples and giveaways counted and packed separately from the build, with their own list and their own owner
- Graphics checked against the final approved artwork file, not against the version that was approved three revisions ago
- A named person travelling with the load who has the authority to decide if something goes wrong on the road
- Panel sizes checked against the hall's door and lift dimensions, because a wall that cannot get in is not a wall
- Assembled or part-assembled in the workshop with graphics mounted, so alignment problems surface before dispatch rather than at midnight in a hall
- Every crate and panel labelled against the drawing, with a loading list signed by the person who physically loaded it
- Screens and AV tested with your actual content at the actual resolution, not with a manufacturer's test pattern
Phase 5 — build-up at the venue
Build-up is where a design either survives the hall or quietly gets re-designed by the crew. Columns, ducts, floor boxes and sprinkler drops are rarely exactly where the plan put them, and somebody has to decide what moves. If that somebody is not the designer, the decision gets made for buildability alone, and the stand drifts from the approved visual one small compromise at a time.
The table is a sequence, not a scorecard. Nothing in it is difficult on its own; the difficulty is entirely in doing them in this order while other exhibitors compete for the same dock, the same forklift and the same electrician.
| Build-up window | What has to be finished | What it costs if it is not |
|---|---|---|
| Setting out against the drawing | Every dimension checked on the floor before anything is fixed | A stand 100 mm out everywhere, which shows first on the fascia line |
| Hall reality check | Columns, ducts, floor boxes and sprinkler drops located and compared with the plan | A wall built across a fire point, which has to come down again |
| Flooring and levels | Platform laid, ramps and thresholds finished, edges trimmed | A raised floor nobody can wheel a product onto |
| Lighting positions | Fixtures hung where the lighting plan puts them, not where the track ended | Dark corners, and a hero product standing in shadow |
| Materials verification | Laminates, veneers and fabrics checked against the specified codes | A finish close to the approved one, which reads as wrong beside the render |
| Handover and photography | Stand cleaned and lit, photographs taken before the hall fills | No usable image of the stand, which is the only asset that outlasts the show |
Ask for completion a full day before doors open rather than the night before. That day is not comfort — it is the only buffer in the entire programme, and it is where a wrong-sized panel, a dead driver or a missing furniture delivery gets fixed without anybody seeing it.
Phase 6 — keeping the stand working
The hard part of show days is not effort but repetition. The same few checks every morning, by one named person, is what keeps a stand looking like its first day for the whole run.
Work the roster from the area: one person per 9 sq.m, never fewer than two. That is about 4 on a 36 sq.m stand and 8 on a 72 sq.m one. Too few and ready buyers walk away unserved; too many and a browser will not step in at all.
- Somebody counting conversations, qualified leads and meetings each day, so the show can afterwards be judged against something
- A spare of everything that can fail in public: lamp, remote, cable, demo unit, printed brochure
- Food and water arranged off the stand, because eating on the stand ends more conversations than it starts
- The stand cleaned and reset every morning — fingerprints on an acrylic panel are visible from the aisle and read as neglect
- A headline message legible from the aisle. If a passing visitor cannot tell what you sell in three seconds, the stand is not working however good the joinery is
- Meetings booked into slots rather than taken as they arrive, so the stand is never blocked by one long conversation
- Open-of-day check: every lamp, screen, demo unit, light box and charging point working, done before doors open rather than after the first complaint
- Stock, samples and brochures replenished from storage before the hall fills, not at lunchtime across a crowded aisle
Phase 7 — strike, clearance and follow-up
The last day is the one with no slack in it at all. Everything has to be out inside a window somebody else set, usually at night, usually at the same time as the rest of the hall. That is not a plan you can make on the day.
Everything before this phase was spent buying conversations. This is the phase that turns them into anything at all. Leads left untouched for a fortnight are indistinguishable from leads you never collected, and the whole cost of the show sits behind them.
- Waste removed rather than left in the aisle, because clearance charges are billed to whoever the organiser can identify
- A final walk of the empty plot with somebody from the venue, so damage is agreed on the spot rather than invoiced a month later
- Hired items returned and signed off, so rental days stop accruing on somebody else's ledger
- Dismantle slot, crew and vehicle booked before build-up begins, not negotiated during the last hour of the show
- Reusable elements — frames, graphics, counters, furniture, screens — inventoried and labelled as they come out, because unlabelled stock is stock you will rebuild next time
- A short post-show note on what to change: where visitors stopped, what they asked for that you did not have, and which element earned its cost
- The space cleared inside the organiser's deadline, with the deposit release confirmed in writing rather than assumed
- Graphics kept flat and dry if the artwork will be reused, and scrapped deliberately if it will not
Where checklists usually fail
A checklist fails in one of three ways: nobody owns it, it lives in two places, or it is ticked optimistically. The third is the dangerous one. "Graphics are being printed" is not the same statement as "graphics are printed, proofed and crated", and the difference between them only becomes visible on the night of build-up.
Two risks turn up again and again here: renders that cannot be built within the budget, and designs that ignore organiser height and setback rules. Ask about them while you are still choosing a partner, because by the time either one shows up on site the options have run out.
- Renders that cannot be built within the budget
- Designs that ignore organiser height and setback rules
- No material or finish specification, so the build looks different from the render
- Two copies of the checklist, one with the exhibitor and one with the vendor, quietly diverging from about week three onward
- Verbal agreements with site crews that nobody carried back into the written scope
- No named owner for the final 48 hours, when every remaining task is urgent and nobody has the authority to choose between them
- Deadlines written as dates rather than as weeks before the show, so a change of show date silently invalidates all of them
- One person holding every detail in their head, with no handover if they fall ill during show week
Ask for a dated version of this list
Send the show, the city, the dates, the area, the open sides and a couple of references. We come back with a concept, an itemised scope for kiosk design and this checklist carrying your actual deadlines, normally inside two days.
We design free with every confirmed fabrication order, fabricate in our own workshops, prepare the organiser drawings and approvals, and put one project manager on the job from brief through to dismantle — which is the only reliable way a list like this gets closed rather than filed.
Frequently asked questions
How often should the list be reviewed?+
Weekly until the last fortnight, then daily. The review question is not how much has been done but what is now unblocked, because that is what tells you whether the schedule is still real.
How many staff should be on the stand?+
Roughly one for every 9 sq.m of stall area with a minimum of two — about 4 on a 36 sq.m stand and 8 on a 72 sq.m one. Build the roster with real breaks in it; a tired team on day three converts worse than an under-designed stand.
What should be in the order besides the build?+
Transport both ways, installation and crew, dismantle and clearance, electrical fittings and the labour to connect them, and taxes — each on its own line. Those are the lines most often left out of a lump sum.
What paperwork should the site crew carry?+
The stamped organiser approval, fire-retardant certificates for every material, the structural certificate if there is a raised or two-storey element, vehicle and crew passes, the electrical load declaration and the signed loading list.
Who signs the handover?+
The project manager and somebody from your side, together, walking the stand with the snag list in hand. A handover nobody signed is a handover you cannot refer back to while something is still outstanding.
Can you run this checklist for us?+
Yes. Every confirmed order gets a named project manager who owns the schedule, the organiser submissions, the pre-dispatch inspection, build-up, handover and dismantle, and who reports against this list weekly rather than when asked.
What is the item people most often miss?+
Print-ready artwork at final size. The printing itself is quick, but every printed surface waits behind final artwork, so a week lost there moves the whole production schedule and usually the dispatch date with it.
Is a kiosk design checklist different for a small stand?+
The phases are identical; the number of items in each is smaller. What does not shrink is the approval and artwork work, which is why small stands run late for exactly the same reasons large ones do.
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