By the Exhibition Stall Design editorial team · Updated 1 October 2026 · 13 min read
Short answer
4–6 weeks is the working answer for kiosk design, measured from brief to the first build-up hour. Work out your own figure instead of using an average — a 3-week floor, plus 1 week once the stand passes 24 sq.m, plus 2 once it passes 54, plus 2 for premium finishes and 2 for a double-decker — which puts a 12 sq.m system build at 3 weeks, a 36 sq.m custom stand at 4, the same stand in premium finishes at 6, and a two-storey 72 sq.m stand at 7 to 9. Below ten days the organiser's deadlines, not the workshop, decide what is possible.
Key takeaways
- The critical path is brief, layout, specification, organiser approval, production, inspection, dispatch. Everything else can run alongside it.
- Book floor space three to six months ahead — the plot you get decides the brief that follows.
- A premium finish genuinely adds two weeks, because curing time cannot be shortened by adding crew.
- Plan on 4–6 weeks from brief to build-up for kiosk design, and apply the formula to your own stand rather than using an average.
- Hold one buffer week between completion and dispatch, and refuse to spend it on an early change of mind.
- Lead time: 3 weeks base, +1 from 24 sq.m, +2 from 54 sq.m, +2 premium finish, +2 double-decker.
The real lead time for kiosk design
Compact branded kiosks for retail activations, sampling and sales points.
Expect 4–6 weeks between the brief and the first build hour. That is a range because the stand sets the lead time, not the diary, and the formula behind it is published rather than improvised: a 3-week floor, plus 1 week once the stand passes 24 sq.m, plus 2 once it passes 54, plus 2 for premium finishes and 2 for a double-decker. Put your own numbers through it and the answer stops being a rule of thumb.
Worked through, that means a 12 sq.m system build is a 3-week job, a 36 sq.m custom stand at standard finish is 4 weeks, the same stand in premium finishes is 6, a 54 sq.m build is 5, and a 72 sq.m double-decker with meeting rooms upstairs is 7 weeks — 9 if it is premium as well. Eight is the sensible planning number for anything two-storey, pavilion-scale or dependent on a permission you cannot chase, because the approval sitting in that path is not yours to accelerate.
None of this counts the internal time: picking the show, freeing the budget, and settling who approves what. That stretch is frequently longer than the fabrication and almost never appears on a plan. Floor space itself goes three to six months earlier again, and the plot you secure then determines the brief you write later.
Week by week, working backwards
This table is the backbone of the whole article. The left column is time remaining, the middle column is the milestone that has to close, and the right column is what stays stuck if it does not. Columns are set for a standard-finish custom stall in the 4–6 week band; move every row earlier by whatever your own formula adds.
Most exhibitors read a schedule like this as a list of tasks. Read it instead as a dependency chain. The question for any week is not "are we on track" but "is anything downstream of us already waiting", and the answer is in the third column.
| Weeks before show | Milestone that has to close | What stays stuck if it is late |
|---|---|---|
| 8–6 | Show chosen, space booked, area and open sides confirmed, budget band agreed | Everything. A stand cannot be designed before its footprint exists |
| 6 | Brief issued: goal, products, height limit, references, brand assets at print resolution | Concept work, which otherwise starts on assumptions and is later redone |
| 5 | Materials, finishes and lighting specified; itemised quote signed | Procurement — no workshop can buy board against a render |
| 4 | Organiser drawings submitted and the stamped approval received back | Production release, rigging, hanging banners and any raised structure |
| 4 | Structural and fire certification arranged wherever the design needs it | Clearance at the gate, and any two-storey or hanging element |
| 4 | Print-ready artwork released at final size with bleed | Every printed surface, which is most of what a visitor actually sees |
| 3 | Production released to the workshop; long-lead items ordered | Fabrication, finishing and the pre-dispatch date |
| 3 | Freight and storage booked, with the vehicle type matched to the load | Arrival at the venue, which sets your real number of build hours |
| 2 | AV, furniture, flooring and plants confirmed; crew and passes arranged | Delivery slots, which are allocated in the order they are requested |
| 2 | Staff roster, briefing notes and qualifying questions agreed | Lead quality, which is a training outcome rather than a design one |
| 1–2 | Pre-build or part-assembly in the workshop, snag list raised and closed | Dispatch. Nothing should load with snags still open |
| Build-up | Flooring, structure, electrical, graphics, cleaning, handover inspection | The handover, which then happens after doors have opened |
Add a week for every step the formula adds: +1 from 24 sq.m, +2 from 54 sq.m, +2 for a premium finish and +2 for a double-decker. A 72 sq.m premium double-decker starts at 9 weeks, so its engineering begins before the artwork conversation does.
Size, space and weeks, side by side
The relationship between area and weeks is not linear, and the table shows why. Storage is 10% of the plot to 18 sq.m and 15% beyond it, a meeting corner takes 5% unless you are genuinely hosting meetings, display is whatever is left, and staffing is area ÷ 9 with two as the floor.
Lead time is not only a production measure. A 12 sq.m stand needs 2 people and 3 weeks; a 100 sq.m stand needs 5 weeks and a team large enough to need a rota, breaks and a briefing. The second of those is a scheduling problem that no workshop can solve for you.
| Stall size | Display area | Storage | Visitors at once | Lead time |
|---|---|---|---|---|
| 9 sq.m | 7.6 sq.m | 0.9 sq.m | 3 | 3 weeks |
| 12 sq.m | 10.2 sq.m | 1.2 sq.m | 4 | 3 weeks |
| 18 sq.m | 15.3 sq.m | 1.8 sq.m | 6 | 3 weeks |
| 36 sq.m | 28.8 sq.m | 5.4 sq.m | 11 | 4 weeks |
| 54 sq.m | 43.2 sq.m | 8.1 sq.m | 17 | 5 weeks |
| 72 sq.m | 57.6 sq.m | 10.8 sq.m | 23 | 5 weeks |
Standard lead is the planner's figure. Premium adds 2 weeks for finishes that need a spray booth, veneer and curing time. A double-decker adds a further 2 weeks on top, which is why a two-storey 72 sq.m stand is a 7–9 week project rather than the 5 weeks the size alone would suggest.
The spine, and everything that can run beside it
Separate the project into two lists before you schedule anything. One is the chain where each step consumes the last — brief through to dispatch — and the other is everything that can happen beside it. Confusing the two is how teams end up busy and late at the same time.
One task reliably drags everything else with it: final artwork. The printing is a matter of hours; the approval is a matter of weeks, because it sits with a team that does not know the fascia, the brand wall, the backlit panels and the counter graphics are all waiting for them. Organiser approval is the only close competitor.
The practical consequence is a scheduling habit rather than a schedule. Put the artwork and approval deadlines earlier than feels necessary, and let the comfortable items float: furniture selection, giveaway ordering, staff rosters, hotel bookings. A floating task that slips costs nothing. A critical-path task that slips by a week moves your dispatch date by a week, and the dispatch date has no slack behind it at all.
01
Strictly in order
Brief, then layout, then specification, then organiser approval, then production release, then fabrication, then the pre-dispatch inspection, then dispatch. Nothing here can begin before the step above it has genuinely closed, and every attempt to overlap two of them produces rework rather than speed.
02
Everything that can happen at the same time
Graphic artwork preparation, AV and furniture hire, flooring and plants, giveaways, staff rosters, travel and hotels, lead-capture setup, pre-show invitations to your own buyers. None of these blocks fabrication, and all of them can be done in the weeks when you are otherwise waiting.
03
Order these before the design settles
Some items are long not because they take time to make but because everybody wants them in the same fortnight. Screens, specialist fixtures, imported parts and structural steel all behave that way during show season, and a week's hesitation can mean the next show's stock.
04
The immovable column
You cannot negotiate with a submission deadline or an access window, and attempting to is how a fortnight disappears. Write these dates down first, then fit production inside what is left.
05
The one late item that moves everything
Print-ready artwork. Fascia, brand wall, backlit panels, counter graphics, hanging banner and every substrate proof wait behind it. Set the deadline, name one owner, and treat a slip there as a slip of the whole project rather than of one task.
A buffer week you have already spent is not a buffer week.
A 12 sq.m stand and a 72 sq.m double-decker are not the same project
At 12 sq.m the project is small enough to be mostly administration: 10.2 sq.m of display, 2 people, one van, 3 weeks — and the weeks are spent queueing for approval and artwork rather than for fabrication. The failure mode here is a careless brief rather than a tight timeline.
The 72 sq.m double-decker is engineering before it is joinery: a staircase that needs certifying, a structural drawing reviewed separately by the organiser, loads checked against the hall's rating, 57.6 sq.m of display and 8 staff to brief. The formula says 7 to 9 weeks; plan eight or more, because the parts you cannot accelerate are the parts in the middle.
Two projects can both be "late by a week" and mean completely different things. On a small stand that week was slack; on a two-storey build it was the engineer's review, and nothing downstream of it can start until it finishes.
| What changes with size | 12 sq.m inline | 54 sq.m custom | 72 sq.m double-decker |
|---|---|---|---|
| Lead time, standard finish | 3 weeks | 5 weeks | 7 weeks |
| Lead time, premium finish | 5 weeks | 7 weeks | 9 weeks |
| Storage allowance | 1.2 sq.m | 8.1 sq.m | 10.8 sq.m |
| Staff on the floor | 2 | 6 | 8 |
| Build-up duration | Hours | One to two days | Two to three days, often night shifts |
| Freight | One vehicle | One or two vehicles | Several vehicles, sequenced into the dock |
Nothing in this table is a penalty for booking late. The premium rows reflect coats of paint that have to dry and veneer that has to press, which is physics rather than scheduling.
Exhibiting soon? Let's build your stall.
The usual causes of a late stand
Delay is cumulative and almost always undramatic. The list below is not a set of disasters; it is a set of reasonable-sounding weeks, which is precisely why they are easy to concede and hard to recover.
Watch for renders that cannot be built within the budget and designs that ignore organiser height and setback rules. Neither shows up in a quote and both show up in a schedule, usually in the last fortnight when there is no time left to respond to them.
- Renders that cannot be built within the budget
- Designs that ignore organiser height and setback rules
- No material or finish specification, so the build looks different from the render
- A resubmission after a rejected organiser drawing, which costs a working week nobody had allowed for
- Site passes applied for after the venue's cut-off, which turns a crew into spectators for half a day
- Scope added after sign-off — a second screen, a meeting room, a raised floor — each of which quietly re-opens approvals
- A venue or hall change from the organiser, which invalidates the floor plan the design was set out on
- Artwork supplied at screen resolution or at the wrong dimensions, so everything printable restarts from the beginning
- Products or samples confirmed late, so the display they sit in cannot be dimensioned
- A stakeholder on leave during the only week their sign-off was scheduled, with nobody delegated to decide
- A brief that arrives in pieces across a fortnight, so the concept is revised three times before it is ever reviewed
The dates you do not control
A design programme looks like the one part of the schedule you fully control, and it is not. The organiser's drawing submission deadline sits in the middle of it, and that deadline is usually earlier than the build-up schedule implies — organisers need time to check height, rigging, fire rating and floor loading across an entire hall, not just your plot. A concept still being debated internally a week before submission is a concept that will be submitted unfinished or submitted late, and both cost the same week.
Put the external dates on the plan first, then fit your own around them. And where there is a submission involved, go early: a week of margin in front of an organiser deadline is the cheapest insurance in the project, because it is exactly what a rejection costs.
- Power, internet, water and compressed air orders — cheaper before the deadline, and occasionally unavailable after it
- The dismantle and clearance window, with overstay charges attached to the far end of it
- Public holidays and festival weeks in the build cities, when workshops and transport both run thin
- Venue labour rules, which decide whether your own crew may work or whether you must use the hall's
- The organiser's drawing submission deadline, which usually falls earlier than the build-up schedule suggests it should
- Rigging inspection slots, booked across every exhibitor who wants to hang something that week
- Insurance documentation in the name and format the organiser specifies, which takes longer to correct than to produce
- Forklift and dock availability, which is shared and therefore queued rather than scheduled
If your show is in 7 to 10 days
A week to ten days is genuinely workable, provided the project is reshaped rather than rushed. Stock system frames, same-day graphics, finishes that are done when they are assembled, and night shifts where the hall permits them. The stand will be good; it will not be the stand a six-week programme produces.
What slows an urgent design project is consensus, not drawing. If the date is tight, reduce the number of reviewers rather than the quality of the work: one approver, one concept, one revision round, and a decision taken the same day it is asked for. That alone recovers more time than any production shortcut.
Below ten days the limiting factor stops being the workshop and becomes the organiser. A stamped drawing approval, a rigging permission, a structural certificate or a services order cannot be accelerated by paying more. If your stand needs any of them, the urgent route is closed regardless of how fast anyone can build — which is why the first question on an urgent enquiry should be about the venue and the date, not about the design.
- Imported fittings and anything that has to clear customs, which no amount of urgency shortens
- The savings of a planned build. Night-shift labour and express freight are real costs, and at six weeks they are avoidable ones
- Custom joinery and bespoke forms — you build from what the system and the available stock can do, not from a blank page
- Premium finishes: veneer, PU paint and anything that needs a spray booth and curing time
- Any raised platform, hanging structure or second storey that requires certification and separate approval
- LED walls and specialist AV, unless the exact specification happens to be uncommitted that week
- Reuse value. An urgent build is specified for this week rather than for the next three shows
- Colour accuracy on anything backlit or on fabric, because there is no time to proof on the real substrate
Five dates to fix before anything else
Work this out first, in writing. Everything after it becomes easier, because arguments about scope turn into arguments about specific dates, which are far quicker to settle.
You are looking for five numbers on a calendar — first build hour, dispatch, production release, submission deadline, artwork due. Once those exist, every other task has somewhere to sit, and any request that breaks one of them is really a request to move the show.
01
1. Your deadline is build-up, not opening day
Find the first hour you are allowed into the hall and treat that as the show date for planning purposes. It is usually two or three days before doors open, and planning from the opening day quietly hands you a deadline you have already missed.
02
2. Work out your own lead time
Take your own square metres and finish level through the formula rather than borrowing somebody else's answer. The result is a specific week, and that week is the one your brief has to be out in.
03
3. Treat the approval queue as fixed
The approval queue is shared with every other exhibitor in the hall, so it lengthens as the deadline approaches. Submitting a week early costs nothing and buys the only genuinely free week in the programme.
04
4. Give artwork its own earlier date
Artwork should be finished before the workshop needs it, not when the workshop needs it. The gap is your protection, because the one thing you can predict about brand approval is that it will take a round more than expected.
05
5. Keep a week in reserve
Every project needs one week it is not allowed to touch. It will be used — something always needs it — but it has to still exist when that happens, which means refusing to spend it on an early improvement.
Send the dates and we will send the countdown
Give us the dates and the plot and we will do the arithmetic. You get a concept, an itemised scope and a countdown specific to your show rather than a generic calendar, usually within 48 hours of the brief.
3D design is included with every confirmed fabrication order, the build happens in our own workshops, and the organiser submissions are ours to prepare. One project manager carries all five dates from brief to clearance, because a schedule shared between two owners has none.
Frequently asked questions
Do I count the weeks from the show date or from build-up?+
From the first hour of build-up. That is often two or three days before doors open, so counting from the opening date quietly gives you a deadline you have already passed.
Can design and fabrication overlap?+
Only partly. Layout and specification have to close before production is released, or the workshop cuts material twice. What can overlap is everything outside the structure: graphics preparation, AV and furniture hire, flooring, logistics and staff planning all run alongside fabrication.
Which tasks can slip without damaging the schedule?+
The ones nothing depends on: furniture selection, giveaways, plants, hotels and staff briefing material. Protect the spine instead — brief, layout, specification, approval, production release, inspection, dispatch.
How long does a double-decker take?+
7 weeks at standard finish and 9 at premium by the formula. Plan on eight or more in practice, because a structural engineer's certificate and a separate organiser review of the two-storey drawing both sit on the critical path and neither can be accelerated.
Does the city change the lead time?+
Not the production weeks, but it changes transport time, crew availability in a busy show week and whether night-shift labour is permitted. Those affect the last fortnight rather than the formula.
When should I book the floor space itself?+
Three to six months ahead for most shows. Corner and island plots are taken first, and the position you end up with changes the design brief — the number of open sides alone decides the layout, the lighting runs and how many staff you need.
Why does a larger stall need longer?+
More area means more approvals, more parallel trades, heavier elements to move through one dock and a longer build-up. The formula reflects it directly, so a 54 sq.m stand is 5 weeks against 3 for a 12 sq.m one.
Can you work to a date we have already missed?+
Sometimes. The first two questions are whether the organiser still accepts submissions and whether the stock exists in that city, and both can usually be answered within an hour of hearing the venue and the date.
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